Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 5 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Model] Flail
nkmol Offline
Senior Member

Posts: 252
Threads: 19
Joined: Feb 2011
Reputation: 4
#9
RE: [Model] Flail

hmmm, i've added joint at any part of the chain. it works perfect in the Model editor. But as soon i want to crap it, it goes crazy xD most of the time this is happening when a body part it into another body part, but checked and all was fine :S btw, as soon i detach the handle, the handle is working and not flipping. this is also when i do this whith the spikeball. but when they are attached to each other, it goes crazy Wink
(This post was last modified: 07-22-2011, 12:11 PM by nkmol.)
07-22-2011, 12:08 PM
Find


Messages In This Thread
[Model] Flail - by nkmol - 07-21-2011, 09:00 PM
RE: [Model] Flail - by nkmol - 07-21-2011, 10:28 PM
RE: [Model] Flail - by graykin - 07-21-2011, 10:37 PM
RE: [Model] Flail - by Ghostflame - 07-22-2011, 12:37 AM
RE: [Model] Flail - by nkmol - 07-22-2011, 12:08 PM
RE: [Model] Flail - by Tenno - 07-22-2011, 02:19 PM
RE: [Model] Flail - by nkmol - 07-22-2011, 02:35 PM
RE: [Model] Flail - by skypeskype - 07-22-2011, 08:19 PM
RE: [Model] Flail - by Whowantsabighug - 07-23-2011, 05:40 PM
RE: [Model] Flail - by AlexxShadenk777 - 07-23-2011, 06:20 PM
RE: [Model] Flail - by nkmol - 07-24-2011, 06:59 PM
RE: [Model] Flail - by RedMser - 03-24-2012, 12:17 PM
RE: [Model] Flail - by Traggey - 03-24-2012, 02:47 PM
RE: [Model] Flail - by Statyk - 03-24-2012, 04:47 PM
RE: [Model] Flail - by Unearthlybrutal - 03-24-2012, 05:21 PM
RE: [Model] Flail - by Traggey - 03-24-2012, 05:33 PM
RE: [Model] Flail - by Unearthlybrutal - 03-24-2012, 05:38 PM
RE: [Model] Flail - by RedMser - 03-25-2012, 05:53 PM



Users browsing this thread: 1 Guest(s)