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Is it simply impossible for me to not get errors and bugs with this engine?
AlexxShadenk777 Offline
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Posts: 40
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Joined: Jul 2011
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#1
Is it simply impossible for me to not get errors and bugs with this engine?

One of the grunts I created is supposed to be a hallucination. So I ticked the 'hallucination' box in the entity properties in the level editor and naturally, it worked.

While it worked, I made several tests while working on a scary event, which also worked. For some reason however, the monster doesn't disappear as an hallucination either. I wrote it into the script too that he's an hallucination but he pretends like he isn't and hangs around like an asshole, destroying proterty, can you believe that?

I don't get it. The setting doesn't work, and the script line supposed to force this monaster to be an hallucination doesn't work either. What gives?

I went as far as deleting said grunt, made a new one, used different names, nothing. He simply does not disappear in smoke.

While it doesn't bother me so much now, since I've scripted the screen fading to black to make him disappear with SetEntityActive, I still would like to understand why it stopped working in the first place.
(This post was last modified: 07-26-2011, 05:18 PM by AlexxShadenk777.)
07-26-2011, 05:16 PM
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Is it simply impossible for me to not get errors and bugs with this engine? - by AlexxShadenk777 - 07-26-2011, 05:16 PM



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