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Disabling default hints
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#1
Disabling default hints

Being that a custom story is normally (i would assume) played after playing the main story, there is less of a need to inform the user of all possible interactions that the game allows, or that their sanity will drain while in the dark or after experiencing paranormal events, et cetera. I am finding that these hints are taking away the immersion, as i am many times forcing the user to look at other things, only to have the hint show up at that point in time.

I am wondering if anyone knows how to disable these hints. Or perhaps if they happen to know the "name" i can pass to BlockHint(). Or maybe there is a global or local variable i can set that will disable the default hints for the current map?

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(This post was last modified: 07-28-2011, 08:13 AM by Your Computer.)
07-28-2011, 07:46 AM
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Messages In This Thread
Disabling default hints - by Your Computer - 07-28-2011, 07:46 AM
RE: Disabling default hints - by convolution223 - 07-28-2011, 08:09 AM
RE: Disabling default hints - by Your Computer - 07-28-2011, 08:12 AM
RE: Disabling default hints - by convolution223 - 07-28-2011, 08:42 AM
RE: Disabling default hints - by Your Computer - 07-28-2011, 09:27 AM
RE: Disabling default hints - by convolution223 - 07-29-2011, 05:33 AM
RE: Disabling default hints - by Lagoz - 12-07-2011, 06:19 PM
RE: Disabling default hints - by Your Computer - 12-08-2011, 03:00 AM
RE: Disabling default hints - by palistov - 12-08-2011, 02:46 AM



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