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Making skyboxes "stick" in the level editor
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Posts: 3,456
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#4
RE: Making skyboxes "stick" in the level editor

(07-31-2011, 02:51 PM)Acies Wrote: To place it in your texture folder located in the amnesia directory rather than make a folder in your custom story.
Hmm, that'll get messy.

(07-31-2011, 04:20 PM)DamnNoHtml Wrote: Actually, I've found that if you place the texture in custom_stories/yourstory/textures/envmaps/ it sticks all the time.
That's where i have them at.

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07-31-2011, 09:52 PM
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RE: Making skyboxes "stick" in the level editor - by Your Computer - 07-31-2011, 09:52 PM



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