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Sound at Entity
MrCookieh Offline
Member

Posts: 157
Threads: 8
Joined: Jul 2011
Reputation: 0
#6
RE: Sound at Entity

and you can put these
PlaySoundAtEntity("Schrei", "05_event_door_bang.snt", "mansion_6", 2.0f, false);
StopSound("Schrei", 5.0f);
into your
void DoorClosedAndLook(string &in asParent, string &in asChild, int alState)
because the are executed at the same time

The Well: Descent - Take a look at it!
08-01-2011, 12:06 AM
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Messages In This Thread
Sound at Entity - by mr.bonent - 07-31-2011, 11:02 PM
RE: Sound at Entity - by MrCookieh - 07-31-2011, 11:16 PM
RE: Sound at Entity - by mr.bonent - 07-31-2011, 11:36 PM
RE: Sound at Entity - by Janni1234 - 07-31-2011, 11:37 PM
RE: Sound at Entity - by Angerpull - 07-31-2011, 11:53 PM
RE: Sound at Entity - by Kyle - 08-01-2011, 12:10 AM
RE: Sound at Entity - by MrCookieh - 08-01-2011, 12:06 AM
RE: Sound at Entity - by mr.bonent - 08-01-2011, 04:45 PM
RE: Sound at Entity - by Kyle - 08-01-2011, 04:55 PM



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