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Animations export incorrectly
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#4
RE: Animations export incorrectly

The idle one seems fine to me, even after chainging it back to idle.dae.

As for the walk, well it seems that the rotation in maya is set as 0, 0, 90, which is why shes doing that; you have to freeze transformations and 0 out the rotation. Unfortunately, you can't do that after you animate or bind, so I'm in the process of trying to copy and paste keys/unbind and bind everything. I haven't gotten it perfect yet, hopefully it'll work out. :V

God damnit hermoor, y u make me do dis. D:
(This post was last modified: 08-02-2011, 02:44 AM by MrBigzy.)
08-02-2011, 02:43 AM
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Messages In This Thread
Animations export incorrectly - by Acies - 08-01-2011, 09:10 PM
RE: Animations export incorrectly - by MrBigzy - 08-01-2011, 10:46 PM
RE: Animations export incorrectly - by Acies - 08-02-2011, 01:30 AM
RE: Animations export incorrectly - by MrBigzy - 08-02-2011, 02:43 AM
RE: Animations export incorrectly - by Acies - 08-02-2011, 02:24 PM
RE: Animations export incorrectly - by MrBigzy - 08-03-2011, 03:43 PM
RE: Animations export incorrectly - by MrBigzy - 08-03-2011, 05:48 PM
RE: Animations export incorrectly - by Acies - 08-03-2011, 09:08 PM
RE: Animations export incorrectly - by MrBigzy - 08-03-2011, 10:51 PM
RE: Animations export incorrectly - by Acies - 08-03-2011, 11:07 PM
RE: Animations export incorrectly - by MrBigzy - 08-04-2011, 12:43 AM



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