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make a monster de-spawn?
Roenlond Offline
Senior Member

Posts: 331
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Joined: Apr 2011
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#5
RE: make a monster de-spawn?

It might be even better to use FadeEnemyToSmoke(string& asName, bool abPlaySound); if you want effects as well. With SetEntityActive(), he'd simply disappear into thin area whereas FadeEnemyToSmoke will create a smoke and play a sound if the bool is set to true.
08-06-2011, 12:29 PM
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Messages In This Thread
make a monster de-spawn? - by Synestral - 08-06-2011, 02:21 AM
RE: make a monster de-spawn? - by TFEF - 08-06-2011, 02:35 AM
RE: make a monster de-spawn? - by Your Computer - 08-06-2011, 07:29 AM
RE: make a monster de-spawn? - by TFEF - 08-06-2011, 08:21 AM
RE: make a monster de-spawn? - by Roenlond - 08-06-2011, 12:29 PM
RE: make a monster de-spawn? - by xtron - 08-06-2011, 12:47 PM



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