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Texturing Problems =(
Endlvl Offline
Junior Member

Posts: 28
Threads: 4
Joined: Aug 2011
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#1
Texturing Problems =(

I need help. Created a model and exported using open collada and maya 2011, the model is triangulated and works fine but for some reason the texture is not lining up (its a mat file using .png binary size and all) the uvs were set up and worked ine in maya but for some reason the entire texture is out of place and repeated on the bottom of the model. Is it the height map? (i tried both 1 and the standard .1 i think)

PS. i also lack a msh file thatas a mesh file right? do i need that or y dnt i have it after export? other files are .dae .png and .mat what am i doing wrong? http://www.frictionalgames.com/forum/ima...es/huh.gif
(This post was last modified: 08-09-2011, 08:08 PM by Endlvl.)
08-08-2011, 03:08 AM
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Messages In This Thread
Texturing Problems =( - by Endlvl - 08-08-2011, 03:08 AM
RE: Texturing Problems =( - by DRedshot - 08-08-2011, 10:23 AM
RE: Texturing Problems =( - by Tanshaydar - 08-08-2011, 10:36 AM
RE: Texturing Problems =( - by Phoroneus - 08-09-2011, 01:00 AM
RE: Texturing Problems =( - by Endlvl - 08-09-2011, 02:13 AM
RE: Texturing Problems =( - by Phoroneus - 08-09-2011, 02:58 AM
Texturing Problems =( - by Endlvl - 08-09-2011, 07:56 PM



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