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Pathnode help
Acies Offline
Posting Freak

Posts: 1,643
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Joined: Feb 2011
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#3
RE: Pathnode help

Add a scriptarea at the last patrolnode. Set it to only affect the certain monster. Use the command
SetEntityActive to deactivate the monster in that area.

[Image: mZiYnxe.png]


08-09-2011, 01:43 PM
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Messages In This Thread
Pathnode help - by ObsidianLegion - 08-09-2011, 01:24 PM
RE: Pathnode help - by HumiliatioN - 08-09-2011, 01:40 PM
RE: Pathnode help - by ObsidianLegion - 08-09-2011, 02:52 PM
RE: Pathnode help - by HumiliatioN - 08-09-2011, 05:08 PM
RE: Pathnode help - by Acies - 08-09-2011, 01:43 PM



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