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GetEntityExists not work for Player
Kyle Offline
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Posts: 911
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Joined: Sep 2010
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#3
RE: GetEntityExists not work for Player

Hmm, it looks like you're having problems with detecting if the player is underwater on not. ^^

How about having 2 areas where the first one is a large area over and under the water, and then have another area that is even larger that must overlap and be bigger than the first area, but cannot be under the water. Then you'll have to check that the player is in the first area, but not in the second area. Once the variables return negative or positive results, have them check in 0.1 seconds by adding another AddEntityCollideCallback command function. Smile

08-16-2011, 01:23 PM
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Messages In This Thread
GetEntityExists not work for Player - by Rapture - 08-16-2011, 04:27 AM
RE: GetEntityExists not work for Player - by Kyle - 08-16-2011, 01:23 PM



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