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Silly scripting
GoDl1Kelol Offline
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Posts: 51
Threads: 7
Joined: Sep 2010
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#3
RE: Silly scripting

That's weird, I changed the name of the key everywhere and I still get the same error Can't load script file...: Keyfordoor not declared

EDIT:
I removed the script file too and tried running it like that and it still says it...wat
EDIT:
Okay now it's normal, and the door just opened but the monster didn't spawn, lemme see my stuff
EDIT:
I just moved these: up with the other ones and it worked Big Grin
SetEntityActive("monster", true);
ShowEnemyPlayerPosition("monster");
(This post was last modified: 08-19-2011, 07:43 PM by GoDl1Kelol.)
08-19-2011, 07:24 PM
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Messages In This Thread
Silly scripting - by GoDl1Kelol - 08-19-2011, 04:38 PM
RE: Silly scripting - by Rapture - 08-19-2011, 06:08 PM
RE: Silly scripting - by GoDl1Kelol - 08-19-2011, 07:24 PM



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