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Amnesia Crashing When Playing Custom Story (Solved)
Marche100 Offline
Junior Member

Posts: 18
Threads: 3
Joined: Aug 2011
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#1
Amnesia Crashing When Playing Custom Story (Solved)

Well, here's a doozy of a problem that just came up.

Spoiler below!
[Image: blackboxm.png]

That's the error I get whenever I try to play my custom story. I just started making the custom story today and I've been able to play it throughout the day without any problems whatsoever (besides scripting problems that I fixed/removed). I saw another thread that had a similar error, where the person was told to put up the hpl log from the Main folder, so here's mine, if that's any help.

Spoiler below!
Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: ATI Mobility Radeon HD 550v
Version: 3.2.9262 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.50
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 998 ms
Entities: 180 ms
Compilation: 1 ms
Total: 1188 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Marche' Path: 'C:\Users\Sam\Documents/Amnesia/Main/Marche/'
-------- Loading map '00_rainy_hall.map' ---------
Cache Loading: 4144 ms
Entities: 2898 ms
Compilation: 26 ms
Total: 7331 ms
Meshes created: 147
Bodies created: 48
-------- Loading complete ---------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 928 ms
Entities: 186 ms
Compilation: 1 ms
Total: 1124 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
WARNING: No resources element found in 'custom_stories/DarkMansion/extra_english.lang'

I see that warning at the bottom of the hpl log refers to the extra_english.lang file, so I'll put that up, too. I'll spare you the big paragraph of text of the one note I have in the story so far and some of the other specifics that are irrelevant, though.

Spoiler below!
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">description</Entry>
</CATEGORY>

<CATEGORY Name="Journal">
<Entry Name="Note_theletter_Name">lettertitle</Entry>
<Entry Name="Note_theletter_Text">paragraphoftext</Entry>
<Entry Name="Quest_LanternQuest_Text">I don't know where I am or who I am, but I need to get out of here. It's awfully dark in here. I should look for a lantern or something.</Entry>
<Entry Name="Quest_StudyQuest_Text">It looks like the door to the this study is locked. The key must be somewhere around here. I need to find it, so I can leave.</Entry>
</CATEGORY>

<CATEGORY> Name="Inventory">
<Entry Name="ItemName_StudyKey">Study Key</Entry>
<Entry Name="ItemDesc_StudyKey">The key that unlocks the door in the study.</Entry>
</CATEGORY>
</LANGUAGE>

Any ideas? I'm afraid I have no clue as to where the problem even begins with this one, other than the hint in the hpl log up there.
(This post was last modified: 08-22-2011, 12:30 PM by Marche100.)
08-21-2011, 02:40 AM
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Amnesia Crashing When Playing Custom Story (Solved) - by Marche100 - 08-21-2011, 02:40 AM



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