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Running monster
Phoroneus Offline
Member

Posts: 141
Threads: 12
Joined: Feb 2011
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#5
RE: Running monster

All of the settings (distance before "Hunt" kicks in, speed increase during "Alert" and "Hunt" stages, monster patrol speed, melee range, vision distance, hearing sensitivity, et cetera) can be changed in ModelEditor if you don't mind saving them as a separate entity (e.g. servant_grunt_blind.ent, which is what I named my very low vision but extremely good hearing monster).

[Image: at_9365860.png]

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08-22-2011, 06:09 PM
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Messages In This Thread
Running monster - by Elven - 08-21-2011, 11:11 PM
RE: Running monster - by ZyLogicX - 08-22-2011, 01:17 AM
RE: Running monster - by palistov - 08-22-2011, 01:23 AM
RE: Running monster - by Elven - 08-22-2011, 01:41 AM
RE: Running monster - by Phoroneus - 08-22-2011, 06:09 PM
RE: Running monster - by MrBigzy - 08-22-2011, 06:12 PM
RE: Running monster - by Elven - 08-22-2011, 06:29 PM
RE: Running monster - by DamnNoHtml - 08-22-2011, 06:32 PM
RE: Running monster - by Patacorow - 08-22-2011, 08:34 PM
RE: Running monster - by Phoroneus - 08-22-2011, 09:54 PM
RE: Running monster - by Elven - 08-22-2011, 10:18 PM



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