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Meanings of Error Messages
Kyle Offline
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Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#4
RE: Meanings of Error Messages

You need help or something with your script?

if (GetLocalVarInt("Var1") == 1) && (GetLocalVarInt("Var2") == 1)

Add another pair of parentheses around it like this:

if ((GetLocalVarInt("Var1") == 1) && (GetLocalVarInt("Var2") == 1))

This:

AddEntityCollideCallback("Player", "FallBody", "Corpsefall", 1, true);

To this:

AddEntityCollideCallback("Player", "FallBody", "Corpsefall", true, 1);

For timer, add this:

string x = asTimer;
if (x == "closet1")


Now replace "timer" with x for the rest of them.

(This post was last modified: 08-22-2011, 03:55 PM by Kyle.)
08-22-2011, 03:53 PM
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Messages In This Thread
Meanings of Error Messages - by Obliviator27 - 08-22-2011, 03:12 PM
RE: Meanings of Error Messages - by MrBigzy - 08-22-2011, 03:33 PM
RE: Meanings of Error Messages - by Obliviator27 - 08-22-2011, 03:37 PM
RE: Meanings of Error Messages - by Kyle - 08-22-2011, 03:53 PM
RE: Meanings of Error Messages - by Apjjm - 08-22-2011, 03:59 PM
RE: Meanings of Error Messages - by Obliviator27 - 08-22-2011, 04:01 PM



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