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Failing on the phonograph
Acies Offline
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Posts: 1,643
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Joined: Feb 2011
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#6
RE: Failing on the phonograph

(08-24-2011, 08:10 AM)Tanshaydar Wrote: Completely blind:
void PlaySong(string &in asEntity, int alState)
{
   if( alState == 1)
   {
                 SetEntityInteractionDisabled("asEntity", true);
                 SetEntityActive("wood_box02_13", true);
                 PlaySoundAtEntity("", "Alexandria_Song.snt", "phonograph_1", 0.5f, false);
   }
}

I have tried both alState 1 and alState -1. I'll give it a shot again though Smile

[Image: mZiYnxe.png]


(This post was last modified: 08-24-2011, 10:52 AM by Acies.)
08-24-2011, 10:52 AM
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Messages In This Thread
Failing on the phonograph - by Acies - 08-23-2011, 01:22 AM
RE: Failing on the phonograph - by palistov - 08-23-2011, 07:25 AM
RE: Failing on the phonograph - by Acies - 08-23-2011, 09:33 AM
RE: Failing on the phonograph - by Acies - 08-23-2011, 09:14 PM
RE: Failing on the phonograph - by Tanshaydar - 08-24-2011, 08:10 AM
RE: Failing on the phonograph - by Acies - 08-24-2011, 10:52 AM
RE: Failing on the phonograph - by Tanshaydar - 08-24-2011, 10:57 AM
RE: Failing on the phonograph - by Acies - 08-24-2011, 12:01 PM
RE: Failing on the phonograph - by Tanshaydar - 08-24-2011, 12:30 PM
RE: Failing on the phonograph - by Elven - 08-24-2011, 02:59 PM



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