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Monster De-Spawn Script
BubbleTroll Offline
Junior Member

Posts: 30
Threads: 6
Joined: Aug 2011
Reputation: 0
#9
RE: Monster De-Spawn Script

Its like that the area is only going to activated when the grunt will walk/run into it.
bad part is if the player some how tricks the monster and runs behind the area and the monsters is chasing him his going to get deactivaded.
08-23-2011, 06:01 PM
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Messages In This Thread
Monster De-Spawn Script - by ObsidianLegion - 08-23-2011, 04:03 PM
RE: Monster De-Spawn Script - by Elven - 08-23-2011, 04:05 PM
RE: Monster De-Spawn Script - by ObsidianLegion - 08-23-2011, 04:23 PM
RE: Monster De-Spawn Script - by MrBigzy - 08-23-2011, 04:26 PM
RE: Monster De-Spawn Script - by Elven - 08-23-2011, 04:28 PM
RE: Monster De-Spawn Script - by ObsidianLegion - 08-23-2011, 04:50 PM
RE: Monster De-Spawn Script - by MrBigzy - 08-23-2011, 04:54 PM
RE: Monster De-Spawn Script - by Elven - 08-23-2011, 06:00 PM
RE: Monster De-Spawn Script - by BubbleTroll - 08-23-2011, 06:01 PM



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