Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Areas
ZRPT Offline
Junior Member

Posts: 17
Threads: 3
Joined: Aug 2011
Reputation: 1
#5
RE: Script Areas

(08-28-2011, 08:12 AM)Obliviator27 Wrote: Odds are he added the AddEntityCollideCallback in a previous function. Most likely the one where you hear the cave-in, or when the door slams shut behind you.

Hmm, do you know what it means if the PlayerLookATCallBackAutoRemo option is checked?

What me and a partner are currently trying to script is: We walk down a hallway, and we enter a door. In this hallway before entering the door, there will be an event to activate once we have gathered a note in that door. What i don't want to happen is for a player to walk back and accidentally trigger this event before collecting the note and heading back out to the hallway. This event would unlock a door, and cause an earthquake.
(This post was last modified: 08-28-2011, 08:29 AM by ZRPT.)
08-28-2011, 08:27 AM
Find


Messages In This Thread
Script Areas - by ZRPT - 08-28-2011, 07:28 AM
RE: Script Areas - by GreyFox - 08-28-2011, 07:55 AM
RE: Script Areas - by ZRPT - 08-28-2011, 08:04 AM
RE: Script Areas - by Obliviator27 - 08-28-2011, 08:12 AM
RE: Script Areas - by ZRPT - 08-28-2011, 08:27 AM
RE: Script Areas - by MegaScience - 08-28-2011, 01:11 PM
RE: Script Areas - by JenniferOrange - 08-28-2011, 02:04 PM
RE: Script Areas - by MegaScience - 08-28-2011, 02:18 PM
RE: Script Areas - by JenniferOrange - 08-28-2011, 02:31 PM
RE: Script Areas - by MegaScience - 08-28-2011, 03:06 PM
RE: Script Areas - by JetlinerX - 08-28-2011, 04:51 PM
RE: Script Areas - by MegaScience - 08-28-2011, 05:26 PM
RE: Script Areas - by JetlinerX - 08-28-2011, 06:10 PM
RE: Script Areas - by MegaScience - 08-28-2011, 06:12 PM
RE: Script Areas - by ZRPT - 08-29-2011, 03:08 PM



Users browsing this thread: 1 Guest(s)