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Enemies don't follow pathnodes...
Lewk Offline
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Posts: 63
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Joined: Sep 2011
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#6
RE: Enemies don't follow pathnodes...

(09-07-2011, 01:13 AM)GraphicsKid Wrote: Be sure to put plenty of pathnodes down. Make sure the line connecting nodes that are adjacent to a corner aren't connected, or the monster will try to cut the corner when it can't. IIRC I usually space them about 2 units apart.

If the monster is acting stupidly... that's probably just the bad ai manifesting itself...

The monster simply stops following the pathnodes while its hunting me. If it's looking/wandering, it'll just go where to whatever node it feels like. lol

basically, I want a part where the monster starts chasing you from the moment it spawns (very much like the brute at the end of the sewers) and to know where you are at all times. (while doing this, I want the monster to follow a node or two if it needs to get around something, but it just seems like it stops following nodes entirely when it's after me.)

Forgot to mention; I'm using the script function thats supposed to show the monster where you are at all times: "ShowEnemyPlayerPosition"

However, instead of trying to get to me, the player, it goes to my spawn point.
(This post was last modified: 09-07-2011, 01:30 AM by Lewk.)
09-07-2011, 01:28 AM
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Messages In This Thread
Enemies don't follow pathnodes... - by Lewk - 09-06-2011, 09:40 PM
RE: Enemies don't follow pathnodes... - by Lewk - 09-06-2011, 10:23 PM
RE: Enemies don't follow pathnodes... - by Lewk - 09-07-2011, 01:10 AM
RE: Enemies don't follow pathnodes... - by Lewk - 09-07-2011, 01:28 AM
RE: Enemies don't follow pathnodes... - by Lewk - 09-07-2011, 01:55 AM
RE: Enemies don't follow pathnodes... - by Lewk - 09-07-2011, 02:18 PM



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