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Problem with checkpoints
Max504 Offline
Junior Member

Posts: 2
Threads: 1
Joined: Sep 2011
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#1
Problem with checkpoints

Ok I know there are a lot of threads about script problems but I searched and I couldn't find a solution to my problem. I'm fairly new to making maps in amnesia (just a couple of days) but I think I'm getting the hang of it.

In the custom story I'm making there is a part where you must run from a monster through a library, get into a room that locks when you enter (and the monster starts hitting the door) and then pass through a gate that is opened with a valve, the problem is that if the player gets killed in the chase he goes back to the checkpoint I placed before the start of the chase script but because the script already happened the monster doesn't appear again.

I wonder if there's some way to make the game load the last autosave instead of just teleporting the player back to the playerstart area. Thanks for your help.
09-08-2011, 02:10 AM
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Messages In This Thread
Problem with checkpoints - by Max504 - 09-08-2011, 02:10 AM
RE: Problem with checkpoints - by MegaScience - 09-08-2011, 03:08 AM
RE: Problem with checkpoints - by Max504 - 09-08-2011, 05:14 AM



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