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Inverted room
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#2
RE: Inverted room

Well, for one, you would have to convert the walls to entities with the model editor. And then to rotate the room, you would use RotatePropToSpeed, though you would have to do this for every wall/object not connected to another rotating object, and you would have to make sure they all have the same pivot point set, as well as the same angular velocity.

For stuff sticking to the walls, you can use AddAttachedPropToProp to connect entities.
(This post was last modified: 09-15-2011, 04:43 PM by MrBigzy.)
09-15-2011, 04:42 PM
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Messages In This Thread
Inverted room - by NyteMyre - 09-15-2011, 04:33 PM
RE: Inverted room - by MrBigzy - 09-15-2011, 04:42 PM
RE: Inverted room - by NyteMyre - 09-16-2011, 01:17 AM
RE: Inverted room - by MrBigzy - 09-16-2011, 03:26 AM
RE: Inverted room - by NyteMyre - 10-14-2011, 07:23 PM
RE: Inverted room - by Elven - 10-14-2011, 07:33 PM



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