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Map level dimensions
Apjjm Offline
Is easy to say

Posts: 496
Threads: 18
Joined: Apr 2011
Reputation: 52
#3
RE: Map level dimensions

Physics for Entities is disabled when the ents are a certain distance away from a static object. This can be fixed by having some transparent / hidden non colliding planes near where the ents are - or just splitting your static map mesh up into a few quadrants, or adding some decorative static objects to the map. There is no feasibly reachable max dimension, however if you start getting "outlier" warnings on map size alone then maybe the map is getting a little big!
(This post was last modified: 09-21-2011, 03:10 AM by Apjjm.)
09-21-2011, 03:09 AM
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Messages In This Thread
Map level dimensions - by Montesky - 09-20-2011, 11:15 PM
RE: Map level dimensions - by Tanshaydar - 09-21-2011, 12:34 AM
RE: Map level dimensions - by Apjjm - 09-21-2011, 03:09 AM
RE: Map level dimensions - by Gilgamesh - 09-21-2011, 07:04 PM
RE: Map level dimensions - by Rapture - 09-21-2011, 07:18 PM
RE: Map level dimensions - by nemesis567 - 09-21-2011, 10:55 PM
RE: Map level dimensions - by Pr3d4t0r - 09-22-2011, 01:02 PM
RE: Map level dimensions - by Montesky - 09-22-2011, 04:18 PM
RE: Map level dimensions - by Pr3d4t0r - 09-22-2011, 04:40 PM



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