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Collision: Too Many Entities with Many Areas
Apjjm Offline
Is easy to say

Posts: 496
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Joined: Apr 2011
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#6
RE: Collision: Too Many Entities with Many Areas

(10-03-2011, 01:43 PM)Tanshaydar Wrote: So, over one hundred of entities could be used with just one asterix, and placing areas one by one will do the trick?
Gonna try right over.
You could use a for loop (which was suggested above) for the second set of 20 entities - for loops aren't that slow - if the names don't just differ by numbers, you could store the names in an array and add all the entities but at that point you might just as well just copy-paste out the 20 lines.
(This post was last modified: 10-03-2011, 01:47 PM by Apjjm.)
10-03-2011, 01:45 PM
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RE: Collision: Too Many Entities with Many Areas - by Apjjm - 10-03-2011, 01:45 PM



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