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UV Unwrapping in Blender 2.59
Acies Offline
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Posts: 1,643
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#9
RE: UV Unwrapping in Blender 2.59

Have you "triangulated" the model? That might be the issue with the texture. Saving in .dds is the optimum choice. As for the weird rotation: Have you centered the model in blender (at pos x=0, z=0) and centered its pivot point?

From Maya experience so I'm unsure wheter this is applicable or not.

[Image: mZiYnxe.png]


10-17-2011, 04:41 AM
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Messages In This Thread
UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 04:47 AM
RE: UV Unwrapping in Blender 2.59 - by eliasfrost - 10-16-2011, 12:07 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 03:07 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 04:10 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 04:27 AM
RE: UV Unwrapping in Blender 2.59 - by Acies - 10-17-2011, 04:41 AM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 06:26 AM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 03:24 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 05:48 PM
RE: UV Unwrapping in Blender 2.59 - by Acies - 10-17-2011, 06:08 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 06:51 PM
RE: UV Unwrapping in Blender 2.59 - by eliasfrost - 10-17-2011, 07:27 PM



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