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UV Unwrapping in Blender 2.59
Rapture Offline
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Posts: 1,078
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#11
RE: UV Unwrapping in Blender 2.59

(10-17-2011, 04:41 AM)Acies Wrote: Have you "triangulated" the model? That might be the issue with the texture. Saving in .dds is the optimum choice. As for the weird rotation: Have you centered the model in blender (at pos x=0, z=0) and centered its pivot point?

From Maya experience so I'm unsure wheter this is applicable or not.
Ok thanks, I got the model to show in the ModelView. A couple of questions, incase any of you can answer them quickly while I try to figure them out.

1. I have done Object > Apply > Scale + Location & Rotation. It has not completely removed the problem of it rotating around a circle, and the grid being way lower than where the Stone Cup is in the ModelView. I'm also not sure by what you mean by its "pivot point"?

2. My Stone Cup does not have the texture that I gave it, instead it has the texture that the default ground has when you open a model in ModelView. The options Material Textures are all greyed out also. I tried replaced the tga with a dds, but that didn't seem to help.


10-17-2011, 06:26 AM
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Messages In This Thread
UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 04:47 AM
RE: UV Unwrapping in Blender 2.59 - by eliasfrost - 10-16-2011, 12:07 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 03:07 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 04:10 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 04:27 AM
RE: UV Unwrapping in Blender 2.59 - by Acies - 10-17-2011, 04:41 AM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 06:26 AM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 03:24 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 05:48 PM
RE: UV Unwrapping in Blender 2.59 - by Acies - 10-17-2011, 06:08 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 06:51 PM
RE: UV Unwrapping in Blender 2.59 - by eliasfrost - 10-17-2011, 07:27 PM



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