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UV Unwrapping in Blender 2.59
Rapture Offline
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Posts: 1,078
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Joined: May 2011
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#15
RE: UV Unwrapping in Blender 2.59

(10-17-2011, 04:04 PM)Your Computer Wrote: All objects viewed in the ModelView will almost always appear to be floating. Rotation of the object in the level editor and model editor is based on the origin of the mesh. Where you currently have the origin of the object (which is the center of those axis arrows) is where you want it to be to make it easier to place down in the level editor.
I didn't really understand that, but I got it into the Level Editor and it shows up in the game.

I've been going into the Model Editor, added its body attachement thing, changed its properties, and it User Defined variables to match closely to the Amensia's plate. But it won't work properly in-game, it still acts like a static object (its passable, including all props).

[Image: stonecupproblems.png]

Is their anything else I'm missing?

10-17-2011, 05:48 PM
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Messages In This Thread
UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 04:47 AM
RE: UV Unwrapping in Blender 2.59 - by eliasfrost - 10-16-2011, 12:07 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 03:07 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 04:10 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 04:27 AM
RE: UV Unwrapping in Blender 2.59 - by Acies - 10-17-2011, 04:41 AM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 06:26 AM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 03:24 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 05:48 PM
RE: UV Unwrapping in Blender 2.59 - by Acies - 10-17-2011, 06:08 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 06:51 PM
RE: UV Unwrapping in Blender 2.59 - by eliasfrost - 10-17-2011, 07:27 PM



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