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Using brutes and grunts without the character getting scared... oh, hello too! :)
ShodanIsAlive Offline
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Posts: 11
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Joined: Nov 2011
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#14
RE: Using brutes and grunts without the character getting scared... oh, hello too! :)

Seems like that "trapping" an enemy on the other side of a wall actually won't make the player scared at all... even if the monster is hearing the character moshing on the other side Smile

Steps to reproduce this:
- Make a basic room (even without walls, a plane will suffice);
- Place the enemy you like the most in the map
- Encircle the enemy in 4 pieces of wall; the wall must face the enemy so you can see through but he will not
- Place a player start
- Make an hps script and, on the OnStart, place this line: SetSanityDrainDisabled(true);
- Go make the grunt angry Smile

Anyone found a better way to achieve this (if someone ever needed it)?

There is no such thing as "no such thing"
11-23-2011, 02:03 AM
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RE: Using brutes and grunts without the character getting scared... oh, hello too! :) - by ShodanIsAlive - 11-23-2011, 02:03 AM



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