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How to create a fully isolated full conversion
PutraenusAlivius Offline
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Posts: 4,713
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#23
RE: How to create a fully isolated full conversion

(02-20-2013, 12:02 PM)Smoke Wrote:
(02-20-2013, 10:37 AM)JustAnotherPlayer Wrote:
(02-19-2013, 05:10 PM)Smoke Wrote: Okay, I did everything EXACTLY like you said (except naming it test_mod, I named it MG. I hope that's not the problem) And I still get an error when I try to start my game. Could I send you my file so you can check what the problem is?
Make sure the path is
redist/MG/
Maybe that what you did wrong?

I bought it on steam, so that should be steam/steamapps, etc. etc.
And what path? I added so many /MG/anything I don't know where
In MG/config/default_main_settings.cfg, change the settings to...

ShowPreMenu = False
Fullscreen = False
LimitFPS = False
VSync = True

--
In MG/config/resources.cfg, change the path to....
MG/main_menu
MG/maps
MG/flashbacks
Also, add these..
/MG/entities
/MG/static_objects
/MG/music
/MG/sounds
/MG/graphics
/MG/textures
/MG/gui

--
Make it, and place it at your FC folder with the extension of .bat.
cd /d ..
Amnesia.exe test_mod/config/main_init.cfg

It is easy. Or just download the sample and change everything with the prefix
test_mod
with
MG

--
(My Own Problem.)
If i made the FC correctly, how do i use the custom assets in the Level Editor? And do i have to move the original asset to the FC folder?

"Veni, vidi, vici."
"I came, I saw, I conquered."
(This post was last modified: 02-20-2013, 12:14 PM by PutraenusAlivius.)
02-20-2013, 12:11 PM
Find


Messages In This Thread
RE: How to create a fully isolated full conversion - by PutraenusAlivius - 02-20-2013, 12:11 PM
Help with Game logo. - by Omega300 - 03-11-2013, 08:43 AM
RE: Help with Game logo. - by PutraenusAlivius - 03-11-2013, 08:55 AM
The mod tutorial? - by SilentHideButFine - 01-12-2014, 04:33 PM
RE: The mod tutorial? - by OriginalUsername - 01-12-2014, 04:40 PM
RE: The mod tutorial? - by SilentHideButFine - 01-12-2014, 04:53 PM



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