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How to create a fully isolated full conversion
Acies Offline
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#26
RE: How to create a fully isolated full conversion

I have custom folders withing the base directories (static_objects, entities, textures etc.) which I then move into my "Fullconversion folder" upon release.

The following is how I interpret it (doesn't necessarily have to be true):
You can also modify the "base" resources.cfg to include directories for your custom assets (for use in the level editor). You do not have to include the original assets in your FC folder. As I understand it your "FC" resources.cfg will include any folders listed within it (which include the base folders). If multiple entries of the same files occur - the directories listed first will be given priority. Eg.

-- YourFC\resources.cfg --
YourFC\models\lantern
models\lantern

Result: Your custom lantern will be used instead of the default lantern.

[Image: mZiYnxe.png]


02-21-2013, 02:08 PM
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Messages In This Thread
RE: How to create a fully isolated full conversion - by Acies - 02-21-2013, 02:08 PM
Help with Game logo. - by Omega300 - 03-11-2013, 08:43 AM
RE: Help with Game logo. - by PutraenusAlivius - 03-11-2013, 08:55 AM
The mod tutorial? - by SilentHideButFine - 01-12-2014, 04:33 PM
RE: The mod tutorial? - by OriginalUsername - 01-12-2014, 04:40 PM
RE: The mod tutorial? - by SilentHideButFine - 01-12-2014, 04:53 PM



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