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How to create a fully isolated full conversion
LordOfDragons Offline
Senior Member

Posts: 501
Threads: 14
Joined: Aug 2013
Reputation: 13
#55
RE: How to create a fully isolated full conversion

(01-26-2014, 03:48 PM)Romulator Wrote: Blush
Hahaha, it's actually attached to the original post, right down the bottom of it. No need to credit me for that. Smile

Basically, that gives you all the folders and how they are set up, and the files have been edited to suit the "test_mod" folder. If you want to change the test_mod folder to something else, you have to edit all the text files to suit that same folder name.

But if you've done most of that already, just look at the way the folders are set out in this zip file, and just compare that to yours Smile

... Ugh english tutorials (mostly with such stuff like in FG forum) = Confusing for me.
I will just create a test_mod folder, place the files of the zip in it and edit them like in the first post on the first page.

... Is that right?
(Sorry if my questions are like i dont get anything but my head is about to explode haha)

Do i need to place the entities in the folder? They are over 1 GB and if it would go without placing stuff in it that would be great. But srsly, i placed the .bat in test_mod/config where the main_init is but when i start nothing happens...

The question that will never be answered:
SOMA WHY ARE YOU SO BEAUTIFUL? ;_;
(This post was last modified: 01-26-2014, 05:55 PM by LordOfDragons.)
01-26-2014, 04:59 PM
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Messages In This Thread
Help with Game logo. - by Omega300 - 03-11-2013, 08:43 AM
RE: Help with Game logo. - by PutraenusAlivius - 03-11-2013, 08:55 AM
RE: How to create a fully isolated full conversion - by LordOfDragons - 01-26-2014, 04:59 PM
The mod tutorial? - by SilentHideButFine - 01-12-2014, 04:33 PM
RE: The mod tutorial? - by OriginalUsername - 01-12-2014, 04:40 PM
RE: The mod tutorial? - by SilentHideButFine - 01-12-2014, 04:53 PM



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