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Script Help Leveldoor Problem
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Posts: 3,456
Threads: 32
Joined: Jul 2011
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#6
RE: Leveldoor Problem

(11-13-2011, 08:42 PM)Togglevolt Wrote: The SetMessage("Ch01Level01", "InteractLevelDoor", 0); = Maybe I should find a Lantern first.


It is displayed as wanted when I touch the door without a Lantern. But it is also displayed at the very
beginning. I have a "wake up" intro, so it makes no sence having a message telling you to find a
Lantern first when your waking up.

In that case we can avoid using the SetMessage function. Since the door would, i presume, be unlocked when picking up a lantern, we can safely have that message be the locked message for the level door. In the level editor specify the category and entry names for the desired level door and remove the SetMessage function from your script.

Tutorials: From Noob to Pro
11-13-2011, 08:49 PM
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Messages In This Thread
Leveldoor Problem - by Togglevolt - 11-13-2011, 07:27 PM
RE: Leveldoor Problem - by Your Computer - 11-13-2011, 08:07 PM
RE: Leveldoor Problem - by Togglevolt - 11-13-2011, 08:32 PM
RE: Leveldoor Problem - by Your Computer - 11-13-2011, 08:36 PM
RE: Leveldoor Problem - by Togglevolt - 11-13-2011, 08:42 PM
RE: Leveldoor Problem - by Your Computer - 11-13-2011, 08:49 PM
RE: Leveldoor Problem - by Togglevolt - 11-13-2011, 09:12 PM
RE: Leveldoor Problem - by Your Computer - 11-13-2011, 10:29 PM
RE: Leveldoor Problem - by Togglevolt - 11-13-2011, 11:03 PM
RE: Leveldoor Problem - by Your Computer - 11-14-2011, 01:20 AM
RE: Leveldoor Problem - by Togglevolt - 11-14-2011, 04:23 PM



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