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[HELP] Goddamn levers.
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#2
RE: [HELP] Goddamn levers.


void chand()
{
if (GetLocalVarInt lever_small01_1 == lever_1_state)
{
CompleteQuest("PerformLeverTaskCompleted", "levertask"));
PlaySoundAtEntity("", "quest_completed.snt", "Player", 0, false);
PlaySoundAtEntity("", "general_chain.ogg", "Player", 0, false);
PlaySoundAtEntity("", "door_level_engine_open.ogg", "Player", 0, false);
SetEntityActive("sadchand", false);
SetEntityActive("happychand", true);
CheckPoint ("", "auto1", "", "", "");
SetEntityActive("block_box_3", true);
SetEntityActive("block_box_4", false);
}
}


I just took a quick glance, works?

12-07-2011, 01:26 PM
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Messages In This Thread
[HELP] Goddamn levers. - by Victor - 12-07-2011, 01:25 PM
RE: [HELP] Goddamn levers. - by Khyrpa - 12-07-2011, 01:26 PM
RE: [HELP] Goddamn levers. - by flamez3 - 12-07-2011, 01:35 PM
RE: [HELP] Goddamn levers. - by Victor - 12-09-2011, 06:25 PM
RE: [HELP] Goddamn levers. - by Obliviator27 - 12-10-2011, 12:42 AM
RE: [HELP] Goddamn levers. - by Fanskapi - 12-12-2011, 09:35 AM



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