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Exploading barrel
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#2
RE: Exploading barrel

(12-09-2011, 11:00 PM)teddan50 Wrote: void Barrelscare(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("barrel01_pieces_1" , true);
SetPropFade("barrel01_1", "", 0);
PlayGuiSound("break_wood_metal1", 1);


}

Replace with:

PHP Code: (Select All)
void Barrelscare(string &in asParent string &in asChild int alState)
{
SetPropHealth("barrel01_1"0);


(12-09-2011, 11:00 PM)teddan50 Wrote: ...and also, how do I set up messages on doors? I have managed to get a message on a locked leveldoor, but I want to show a different message when a key has been used. I also want to do the same with swingdoors.

http://www.youtube.com/watch?v=2BNFw7PR6...8&index=11

For swing doors just put a Sign area in front of the door.

(12-09-2011, 11:00 PM)teddan50 Wrote: Another problem I am also having is that I have created a "scare area" and it works fine, but when I go to a different map and go back again to the first map the "scare area" is still there. How do I make it disappear?

Do you have it set so that the callback is to be removed upon being triggered?

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12-10-2011, 03:06 AM
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Messages In This Thread
Exploading barrel - by teddan50 - 12-09-2011, 11:00 PM
RE: Exploading barrel - by Your Computer - 12-10-2011, 03:06 AM
RE: Exploading barrel - by teddan50 - 12-10-2011, 09:59 AM
RE: Exploading barrel - by Your Computer - 12-10-2011, 11:09 AM
RE: Exploading barrel - by teddan50 - 12-10-2011, 05:15 PM
RE: Exploading barrel - by ferryadams10 - 12-10-2011, 05:20 PM
RE: Exploading barrel - by ferryadams10 - 12-10-2011, 11:12 AM
RE: Exploading barrel - by Your Computer - 12-11-2011, 05:53 AM



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