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Script Help Waterlurker not reacting to triggers?
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RE: Waterlurker not reacting to triggers?

(12-10-2011, 06:04 PM)Statyk Wrote: That seems like a bit more work than necessary =\

Technically, it's the same amount of work.

(12-10-2011, 08:54 PM)palistov Wrote: just make sure you create a water lurker in an isolated area that the player will NEVER get to (disable its triggers too) so that the entity is cached when the map is launched. If you don't do this, the player will get some lag when the water lurkers are created by the script.

I wonder if you can get around that with GiveItemFromFile("waterlurker", "water_lurker.ent").

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12-11-2011, 06:23 AM
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RE: Waterlurker not reacting to triggers? - by Your Computer - 12-11-2011, 06:23 AM

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