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How to make an enemy spawn facing a certain way
Cryaotic Offline
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Posts: 369
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Joined: Oct 2010
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#9
RE: How to make an enemy spawn facing a certain way

(12-15-2011, 09:08 AM)palistov Wrote: Alright one last idea. Create an area offset towards the direction you want the grunt to face. In the same function in which you set the grunt active, put PlaySoundAtEntity("", "impact_wood_heavy_low.snt", "areaName", 0, false); but make sure it comes after the line which activates the grunt. This is an attempt to make the grunt react to the sound and face that direction. No clue if it will work though.
No go on that front as well, but also was a great idea. Something tells me FG didn't plan for something like this. :]

Thanks still good sir!

12-15-2011, 09:24 AM
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RE: How to make an enemy spawn facing a certain way - by Cryaotic - 12-15-2011, 09:24 AM



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