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Level doors// enemies
Quotentote Offline
Member

Posts: 118
Threads: 23
Joined: Dec 2011
Reputation: 11
#1
Level doors// enemies

Hello again^^

2 questions again:

1st.: i created a second level. the level door works fine and its loading the new map without problems. but if i re-enter the first map i start on my first player-start-area. how can i set up a new playerstart area without problems?

2nd.: ive created 2 areas that triggers monsters. works fine. but as soon as they spawn the monsters try to walk the shortest way to the player: through the walls^^ shall i do pathnotes without showing them where the player is or how does it work?
another thing: my waterlurker is on the lowest stage in my cellar. but if i leave this area i can still hear him (and the panicsound). so do i have to make another area that becomes active when i picked up the item in the waterpart to make the waterthing inactive?

ty again
(This post was last modified: 12-20-2011, 03:48 PM by Quotentote.)
12-19-2011, 04:54 PM
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Messages In This Thread
Level doors// enemies - by Quotentote - 12-19-2011, 04:54 PM
RE: Level doors// enemies - by flamez3 - 12-19-2011, 05:02 PM



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