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Activate/deactivate fog Area
Sauron The King Offline
Junior Member

Posts: 42
Threads: 10
Joined: Oct 2011
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#4
RE: Activate/deactivate fog Area

I musn't be the global fog. The fog area is a small bundle.

void SetFogColor(float afR, float afG, float afB, float afA);
This one doesn't change one specific fog area, because you can't fill the name of the fog area in here anywhere, so the game won't know what fog area you are talking about.

void SetFogProperties(float afStart, float afEnd, float afFalloffExp, bool abCulling);
Again, you can't fill in the name of the specific fog area, so the game won't know what fog area you are talking about.

Hmm... there must be a way making those specific fog areas invisible an then visible ingame...
12-24-2011, 10:58 AM
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Messages In This Thread
Activate/deactivate fog Area - by Sauron The King - 12-24-2011, 12:58 AM
RE: Activate/deactivate fog Area - by DRedshot - 12-24-2011, 01:40 AM
RE: Activate/deactivate fog Area - by Statyk - 12-24-2011, 01:44 AM
RE: Activate/deactivate fog Area - by Sauron The King - 12-24-2011, 10:58 AM
RE: Activate/deactivate fog Area - by DRedshot - 12-24-2011, 12:04 PM
RE: Activate/deactivate fog Area - by DRedshot - 12-24-2011, 02:15 PM



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