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Activate/deactivate fog Area
Sauron The King Offline
Junior Member

Posts: 42
Threads: 10
Joined: Oct 2011
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#6
RE: Activate/deactivate fog Area

I can't find any option for attaching lights to a fogarea, so I think that isn't possible. If I use a particle system, the light will be flat. I've started a topic about this earlier here:

http://www.frictionalgames.com/forum/thr...e+of+light
(12-24-2011, 12:04 PM)DRedshot Wrote: You might have to use particle effects instead of fog, unless you can attach a boxlight to the fog, much like you can attach one to a billboard, if you can do that, it will work Smile

1. attach fog to boxlight,
2. move boxlight away from map,
3. use SetLightColorTo or whatever the function name is to fade light to 0,
4. fog will be same colour as boxlight!

(This post was last modified: 12-24-2011, 01:43 PM by Sauron The King.)
12-24-2011, 01:39 PM
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Messages In This Thread
Activate/deactivate fog Area - by Sauron The King - 12-24-2011, 12:58 AM
RE: Activate/deactivate fog Area - by DRedshot - 12-24-2011, 01:40 AM
RE: Activate/deactivate fog Area - by Statyk - 12-24-2011, 01:44 AM
RE: Activate/deactivate fog Area - by DRedshot - 12-24-2011, 12:04 PM
RE: Activate/deactivate fog Area - by Sauron The King - 12-24-2011, 01:39 PM
RE: Activate/deactivate fog Area - by DRedshot - 12-24-2011, 02:15 PM



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