Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Overwriting/Replacing A Checkpoint's Function?
SonOfLiberty796 Offline
Senior Member

Posts: 371
Threads: 39
Joined: Aug 2011
Reputation: 2
#9
RE: Overwriting/Replacing A Checkpoint's Function?

(01-01-2012, 02:34 AM)Your Computer Wrote: After a bit of testing on my side, it would seem CheckPoint only applies a start position and callback to the checkpoint name if the checkpoint hasn't been set at a previous time. In other words, you have to give a unique checkpoint name to each checkpoint.
So it has to be like "CheckPoint1" and "CheckPoint2"? Like different names for each checkpoint?
01-01-2012, 12:39 PM
Find


Messages In This Thread
RE: Overwriting/Replacing A Checkpoint's Function? - by SonOfLiberty796 - 01-01-2012, 12:39 PM



Users browsing this thread: 1 Guest(s)