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Make Enemies disappear?
Elven Offline
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Posts: 862
Threads: 37
Joined: Aug 2011
Reputation: 26
#2
RE: Make Enemies disappear?

void OnStart()
{
AddEntityCollideCallback("Player" , "Schreck" , "MonsterFunc1" , true , 1);
AddEntityCollideCallback("
Monster1" , "*another script area name*" , "MonsterFunc3" , true , 1);
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("Monster1" , true);
}
void MonsterFunc2(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("Monster1" , false);
}

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(This post was last modified: 01-10-2012, 07:54 PM by Elven.)
01-10-2012, 07:54 PM
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Messages In This Thread
Make Enemies disappear? - by Schinki - 01-10-2012, 07:30 PM
RE: Make Enemies disappear? - by Elven - 01-10-2012, 07:54 PM
RE: Make Enemies disappear? - by SilentStriker - 01-10-2012, 07:59 PM
RE: Make Enemies disappear? - by Elven - 01-10-2012, 08:18 PM
RE: Make Enemies disappear? - by Schinki - 01-10-2012, 08:34 PM
RE: Make Enemies disappear? - by Elven - 01-10-2012, 08:35 PM



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