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Request Looking for playtesters for my newly revived Custom Story
MulleDK19 Offline
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Posts: 545
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#25
RE: Looking for playtesters for my newly revived Custom Story

(02-04-2013, 06:03 AM)Kreekakon Wrote: I'll give you actual feedback then.
Thank you.



(02-04-2013, 06:03 AM)Kreekakon Wrote: -The first screenshot is very large, and empty. It would be a alot better to add more detail to it, or even shrink the size of the room to better accommodate the amount of detail intended for it.
Well, that's actually the entrance hall, so I intended for it to be large. I intend to add more detail to it.

(02-04-2013, 06:03 AM)Kreekakon Wrote: -For all your mapping, remember to use welders. Otherwise, the connections between walls will seem jarring.
Fair enough. I actually forgot those existed.

(02-04-2013, 06:03 AM)Kreekakon Wrote: -The first screenshot also suffers from lighting issues. Almost NEVER will you see pure bright white light glaring into a room. It's just very unnatural.
Like I said, that's a lightning. Here it is, not in the middle of a lightning.
[Image: screen6.png]

(02-04-2013, 06:03 AM)Kreekakon Wrote: -A very big problem with the other screenshots is that they lack boxlights, which in turn makes them completely pitch black. Real lighting doesn't work like that. No matter how dark, there should alsways be a minimal boxlight around the entire level to make lighting more natural.
That part of the map is actually the only areas lacking box lights.

(02-04-2013, 06:03 AM)Kreekakon Wrote: -Also, look at the last screenshot in the study room(?). The window clearly have light rays shining in, but the area around the window is still completely pitch black.
Well, actually it's not black. It's just a bad angle: [Image: screen5.png]

[Image: 16455.png]
(This post was last modified: 02-04-2013, 08:05 AM by MulleDK19.)
02-04-2013, 08:02 AM
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RE: Looking for playtesters for my newly revived Custom Story - by MulleDK19 - 02-04-2013, 08:02 AM



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