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Import/use weapons
Shadowfied Offline
Senior Member

Posts: 261
Threads: 34
Joined: Jul 2010
Reputation: 5
#9
RE: Import/use weapons

While I love the fact that Amnesia has no weapons, I still think it would be cool to make in a custom story.

Frictional Games was first going to make this a more action-oriented game, which turned out totally opposite though. There are even settings for the grunt like "HitPS_Sword" which says when you hover your mouse over it "Sound when hit by sword" and there are options for bullets too.

Seeing how Apjjm was able to make Tetris in this engine, I definitely think it's POSSIBLE (not at all saying it's easy) to do.

Current - Castle Darkuan
Other - F*cked Map
01-18-2012, 08:30 AM
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Messages In This Thread
Import/use weapons - by Ravenskull - 01-17-2012, 05:02 PM
RE: Import/use weapons - by BlueFury - 01-17-2012, 05:18 PM
RE: Import/use weapons - by SilentStriker - 01-17-2012, 06:06 PM
RE: Import/use weapons - by flamez3 - 01-17-2012, 06:10 PM
RE: Import/use weapons - by flamez3 - 01-17-2012, 05:31 PM
RE: Import/use weapons - by BlueFury - 01-17-2012, 06:44 PM
RE: Import/use weapons - by Tripication - 01-18-2012, 03:42 AM
RE: Import/use weapons - by Statyk - 01-18-2012, 03:45 AM
RE: Import/use weapons - by BlueFury - 01-18-2012, 05:17 PM
RE: Import/use weapons - by Shadowfied - 01-18-2012, 08:30 AM
RE: Import/use weapons - by Kman - 01-18-2012, 11:20 AM
RE: Import/use weapons - by Your Computer - 01-18-2012, 03:04 PM
RE: Import/use weapons - by Statyk - 01-18-2012, 09:11 PM
RE: Import/use weapons - by Datguy5 - 01-18-2012, 06:16 PM



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