Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


A simple tweak to make Overture's combat a bit more accessible?
masa2009 Offline
Junior Member

Posts: 9
Threads: 3
Joined: Dec 2011
Reputation: 0
#6
RE: A simple tweak to make Overture's combat a bit more accessible?

(01-23-2012, 04:54 PM)Googolplex Wrote: @masa2009
They never removed the combat system in Black Plague, they only remove the weapons and that is because of the story.


That is simply not true. Developers acknowledged in several interviews that they removed weapons for gameplay reasons.

Disliking the weapon controls has nothing to do with understanding the game or not. Anyway you look at it, freezing the camera while you wield an object towards the enemy is not a valuable way to convey a preferred style of gameplay.

Whether the developers wanted you do be stealthy or at least be able to defend yourself, this is not valuable feedback to the player.

It is a matter of balanced gameplay. If it worked so well as a stealth game, why did they reduce the encounter rate in the second game? Why did they change enemies?

Even the devs are not making excuses for that design choice, so why are you trying to prove it was right?

All I'm saying is that, while most people hated it, that combat system might just be a quick fix away from actually being fun.

01-23-2012, 07:15 PM
Find


Messages In This Thread
RE: A simple tweak to make Overture's combat a bit more accessible? - by masa2009 - 01-23-2012, 07:15 PM



Users browsing this thread: 1 Guest(s)