Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


A simple tweak to make Overture's combat a bit more accessible?
Googolplex Offline
Banned

Posts: 2,340
Threads: 246
Joined: Oct 2008
#7
RE: A simple tweak to make Overture's combat a bit more accessible?

(01-23-2012, 07:15 PM)masa2009 Wrote: All I'm saying is that, while most people hated it, that combat system might just be a quick fix away from actually being fun.
Penumbra isn't a fun game.

And it's good to have a combat system that isn't easy to accessible.
When it would be easy, everyone decided to kill enemies and that is not what the game wants.
The real problem is, that the players aren't informed what Penumbra is.
When you pick up a hammer means not that you should fight.
Only the people thought that and they automatically means to fight, but if you see, they can't fight really accessible with the weapons and this is good.
Of course, the combat system becomes really user-friendly after a while.
But you have to accept, that Penumbra isn't a fight game only when you can swing a rusty hammer.

They don't change enemies, they only let's the infected came to.
And this is even because of the story.



But when you have an other opinion, don't play Overture, the best of Frictionals masterpieces!
(This post was last modified: 01-23-2012, 08:38 PM by Googolplex.)
01-23-2012, 08:36 PM
Find


Messages In This Thread
RE: A simple tweak to make Overture's combat a bit more accessible? - by Googolplex - 01-23-2012, 08:36 PM



Users browsing this thread: 1 Guest(s)