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[Read for Help] - Vocabulary, Tutorials and Troubleshooting!
Acies Offline
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RE: [Read for Help] - Vocabulary, Tutorials and Troubleshooting!

Entity
An entity, not like a static object, requires a body (body = grabbable area around object/impact area of object) made by shapes of cubes, cylinders and spheres. An immovable object is activable/deactivable through scripting if it is set, in ModelEditor, to Settings --> User defined variables --> Type --> Object : Static object. These objects are read through the "Model.ent" file, but the original model is always the "Model.dae" file.

Static Objects
Static objects do not have "Model.ent" files. They are read directly from the "Model.dae" file. The collision surface is read off the mesh, so no work in model Editor is required.

Billboards
Billboards are images portraying lightrays. That's why the placement and execution of billboards is delicate, since they are a 2D object in a 3D world. Badly made billboards will ruin immersion.

Particle systems
Particle systems are basically images which are repeated with a movement, size, color or rotation change to them.



3. Crashes
Crashes should be viewed in your documents/amnesia/hpl.log. The hpl.log will always give you a pointer to what line and letter the error(s) have occured at.

Keep on adding stuff as you learn :>

[Image: mZiYnxe.png]


02-06-2012, 01:49 PM
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RE: [Read for Help] - Vocabulary, Tutorials and Troubleshooting! - by Acies - 02-06-2012, 01:49 PM



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