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Level Editor Help Static, non-colliding and de-activeable entity?
Shadowfied Offline
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Posts: 261
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Joined: Jul 2010
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#5
RE: Static, non-colliding and de-activeable entity?

(02-09-2012, 12:50 PM)Your Computer Wrote: I know you found your own workaround, but did you try enabling static physics for the original entity?
Yeah I did. I still need that enabled to avoid the entity falling down to the ground, but even with it enabled it still glitches the door around.

Current - Castle Darkuan
Other - F*cked Map
02-09-2012, 12:53 PM
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RE: Static, non-colliding and de-activeable entity? - by Shadowfied - 02-09-2012, 12:53 PM



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