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2 keys script
flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#2
RE: 2 keys script

////////////////////////////
// Run first time starting map
void OnStart()
{

}

////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "key1", "door1", "KeyOnDoor", true);
AddUseItemCallback("", "key2", "door2", "KeyOnDoor", true);
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity , false, true);
PlaySoundAtEntity("", "unlock_door", "asEntity", 0, false);
RemoveItem(asItem);
}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}
Use this one: They don't figure themselves out. If you put those veents in there, the game will do both of them, not in the order you put them in.


03-10-2012, 11:45 AM
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Messages In This Thread
2 keys script - by FlawlessHappiness - 03-10-2012, 11:32 AM
RE: 2 keys script - by flamez3 - 03-10-2012, 11:45 AM
RE: 2 keys script - by Stepper321 - 03-10-2012, 12:14 PM
RE: 2 keys script - by flamez3 - 03-10-2012, 12:47 PM
RE: 2 keys script - by FlawlessHappiness - 03-10-2012, 12:29 PM
RE: 2 keys script - by Stepper321 - 03-10-2012, 12:43 PM
RE: 2 keys script - by FlawlessHappiness - 03-10-2012, 01:08 PM
RE: 2 keys script - by flamez3 - 03-10-2012, 01:33 PM
RE: 2 keys script - by FlawlessHappiness - 03-10-2012, 02:55 PM
RE: 2 keys script - by flamez3 - 03-10-2012, 03:01 PM
RE: 2 keys script - by FlawlessHappiness - 03-10-2012, 03:23 PM
RE: 2 keys script - by DaAinGame - 03-10-2012, 08:28 PM



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