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2 keys script
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#9
RE: 2 keys script

It doesn't work... yes my FATAL ERROR messages disappear, but the monster spawn, or begin its pathnode... i tried editing after what you did, with no luck.
I tried making the area get active when i pick up the node and then the area will make the monster spawn... but i guess it is impossible to use notes to trigger anything...

Trying is the first step to success.
03-10-2012, 02:55 PM
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Messages In This Thread
2 keys script - by FlawlessHappiness - 03-10-2012, 11:32 AM
RE: 2 keys script - by flamez3 - 03-10-2012, 11:45 AM
RE: 2 keys script - by Stepper321 - 03-10-2012, 12:14 PM
RE: 2 keys script - by flamez3 - 03-10-2012, 12:47 PM
RE: 2 keys script - by FlawlessHappiness - 03-10-2012, 12:29 PM
RE: 2 keys script - by Stepper321 - 03-10-2012, 12:43 PM
RE: 2 keys script - by FlawlessHappiness - 03-10-2012, 01:08 PM
RE: 2 keys script - by flamez3 - 03-10-2012, 01:33 PM
RE: 2 keys script - by FlawlessHappiness - 03-10-2012, 02:55 PM
RE: 2 keys script - by flamez3 - 03-10-2012, 03:01 PM
RE: 2 keys script - by FlawlessHappiness - 03-10-2012, 03:23 PM
RE: 2 keys script - by DaAinGame - 03-10-2012, 08:28 PM



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