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[Canceled]Legend of Herobrine
Mine Turtle Offline
Senior Member

Posts: 647
Threads: 32
Joined: Mar 2011
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#19
RE: (Total Conversion) Legend of Herobrine (Needs Voice Actors)

(03-20-2012, 10:23 PM)Vaelwing22 Wrote:
(03-20-2012, 11:30 AM)Traggey Wrote: Uhm, I'm just going to let you know right now, those models look VERY high poly, they will not work within the engine, they'll simply create massive laggs.
What is the highest poly for a model? If the model excedes the poly limit I will make it less complex...
this model would MAX top about... 400 polygons. its best to make it as low as possible. using bumpmaps and normalmaps makes the edges soft, so you dont have to worry about edging. REMEMBER. you HAVE to make a bumpmap of your texture.. its not built into the engine. get crazybump or something to do it

[Image: 201107142327000.gif]
03-21-2012, 09:04 AM
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Messages In This Thread
[Canceled]Legend of Herobrine - by A.I. - 03-14-2012, 07:11 AM
RE: (Total Conversion) Legend of Herobrine (Needs Voice Actors) - by Mine Turtle - 03-21-2012, 09:04 AM
RE: Legend of Herobrine - by OriginalUsername - 05-08-2013, 11:44 AM
RE: Legend of Herobrine - by PutraenusAlivius - 05-08-2013, 03:35 PM
RE: Legend of Herobrine - by FlawlessHappiness - 05-08-2013, 03:37 PM
RE: Legend of Herobrine - by PutraenusAlivius - 05-08-2013, 03:49 PM
RE: Legend of Herobrine - by OriginalUsername - 05-08-2013, 05:42 PM



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