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- The Abductions II - [RELEASED]
Mine Turtle Offline
Senior Member

Posts: 647
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Joined: Mar 2011
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#14
RE: - The Abductions II - [RELEASED]

(03-22-2012, 02:31 PM)Ardoetia Wrote: Awesome how well memory people have during a custom story.

Everything that got commented by darkadders is explained, and its actually extremely hippocrit to comment that people have to follow the story, when they dont do it themselves.

The flickering lights, explained within the first 5 minutes.

Bookshelves, explained in a letter.

The "teleporting naked guys" is not in the air, and its a flashback, good to see people have the ability to follow the story.

I'm actually sorry, but you cant tell anyone else to follow the story, when you cant do it urself.

Everything is explained, and everything makes sense if you just use ur brain.


(If there is any texture issues which is not the static objects not doing their job, I agree, thats my fault. Though most of them is unavoidable, atleast in the start) But everything is explained, and its common sence about the flashbacks.
im sure youre unaware of the millions of errors on this map, so ill just tell you what you want to hear..

what a great story.

[Image: 201107142327000.gif]
03-22-2012, 02:57 PM
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Messages In This Thread
- The Abductions II - [RELEASED] - by Leeeyam - 03-20-2012, 03:11 PM
RE: - The Abductions II - [RELEASED] - by Cloaked - 03-21-2012, 10:40 AM
RE: - The Abductions II - [RELEASED] - by Cloaked - 03-21-2012, 04:54 PM
RE: - The Abductions II - [RELEASED] - by Traggey - 03-22-2012, 02:28 PM
RE: - The Abductions II - [RELEASED] - by Mine Turtle - 03-22-2012, 02:57 PM
RE: - The Abductions II - [RELEASED] - by Kaizy - 03-26-2012, 12:42 AM
RE: - The Abductions II - [RELEASED] - by Kaizy - 03-31-2012, 09:27 AM



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