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Work in progress [RELEASE DATE 2012/7/7 ] Hell Awakening Prologue: The Dorm
Acies Offline
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#8
RE: Hell Awakening Prologue: The Dorm

(03-29-2012, 10:29 AM)Tanshaydar Wrote: Story seems like a beginning of a Lovecraftian story, where it could be Miskatonic University. I already stated my opinion about the dormitory settings, which is quite interesting for me.



(03-28-2012, 08:11 PM)Traggey Wrote: The models from white night are taken from Penumbra, the creators of white night do not deserve any credit for them.

To prevent further misunderstanding I'd really like to comment here, though it'll be unrelated to topic.

First, please get your facts straight as there are no creators, but only one person made it. Secondly, Penumbra assets in White Night takes only little place as most of the textures and some other important models were created from scratch.

Also, many of the models had problems in their non-normalized forms and they were opened up in 3D editors and re-constructed/textured to be used flawlessly, which is hours of work.



If you are going to comment, at least get your facts straight and don't mislead people. Anything used from White Night has to be given credits, or can't be used, simple and clear.



Sorry to sabotage the thread like that, so I'll at least try to get back on topic.
Sorry to go off-topic again.


I have compiled a list of the first 30 entities (of white night) as a spot check to see the accuracy of your claim.

I looked at each texture and opened both the model used in white night and the model used in penumbra to look at them and compare.
Spoiler below!


Entitites List of white night comparison to Penumbra:
1. bathtub -- Belongs to valve. Texture and model is taken from the source engine.
2. box_metal_barrel01 -- Model and texture are identical to penumbra.
3. button_simple -- Seems to be made from scratch.
4. cabinet -- Model and texture are identical to penumbra.
5. cardboard -- Model and texture are identical to penumbra.
6. cast -- Text, made from scratch.
7. ceiling_fan_long -- ?? Texture from scratch.
8. cleaning_vaccum_cleaner -- Model and texture are identical to penumbra.
9. container_rbarrel -- Model and texture are identical to penumbra.
10. cooker -- Model and texture are identical to penumbra.
11. corpse_scientist02 -- Model appears to have been changed. Still looks very much the same as in Penumbra. Texture identical to penumbra.
12. curtain -- Model is made from scratch. Cotton texture: http://www.tineye.com/search/58770c13aab...a2375c55a/ Rest of the textures are simply black/white --> Made from scratch.
13. door_air_lock -- Textures are identical to penumbra. Model visually as well.
14. door_double_rusty -- Model and texture are identical to overture.
15. door_freezerdoor -- Model and texture are identical to penumbra.
16. door_infected_corridor -- Model and texture are identical to penumbra.
17. door_infirmary -- Texture and Model are mixed and matched from two models of penumbra.
18. Door_mining_room -- Model and texture are identical to overture.
19. door_residental -- Model and texture are identical to penumbra.
20. door_security_door -- Model and texture are identical to penumbra.
21. door_shaft_panel -- Model and texture are identical to overture.
22. door_shaft_propeller -- Model and texture are identical to overture.
23. door_storagedoor -- Model and texture are identical to penumbra.
24. door_wc -- Texture identical to penumbra. Model has some minor work, but is still very recognizable as a penumbra asset.
25. door_vent_shaft -- Model and texture are identical to penumbra.
26. dufflebag -- Model and texture are identical to penumbra.
27. duy -- Model created from scratch. Texture is an image - Don't know from where.
28. eyeball -- Model created from scratch. Texture: http://www.tineye.com/search/b8b26095de3...04092aa41/
29. fetus -- Seems to be created from scratch.
30. door_modern_mine -- Model and texture are identical to penumbra.


Out of these 30 entitites, 29 are actually model folders. The "6. cast" is text and can be discarded. Five of these 29 were models made from scratch. Three of these was based purely on textures created from scratch.

Contrary to what you are saying, a majority of white nights models are penumbra assets.

You do not have any claim on the penumbra models you have imported into Amnesia. Importing doesn't give you rights to own these models. Therefore, no one is forced to give you credits for penumbra assets created by Frictional Games. However, people could credit you for the work you have done importing them - but that of free will.

And, to qoute yourself (with modifications):
If you are going to comment, at least get your facts straight and don't mislead people. Anything used from White Night has to to be given credits, if they are actually a model I have created myself. Textures have to be credited to me as well - if I am the owner of that texture. Penumbra assets are credited to Frictional games, simple and clear.

If Tanshaydar wants to continue this discussion with me we could take it over PMs or in a new thread.

[Image: mZiYnxe.png]


(This post was last modified: 03-29-2012, 06:16 PM by Acies.)
03-29-2012, 06:13 PM
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Messages In This Thread
RE: Hell Awakening Prologue: The Dorm - by Acies - 03-28-2012, 08:26 PM
RE: Hell Awakening Prologue: The Dorm - by Acies - 03-29-2012, 06:13 PM
RE: Hell Awakening Prologue: The Dorm - by Acies - 04-07-2012, 02:12 PM
RE: Hell Awakening Prologue: The Dorm - by Acies - 04-07-2012, 02:25 PM
RE: Hell Awakening Prologue: The Dorm - by Acies - 04-07-2012, 02:48 PM



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